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public class Head extends GameObject{ public Head(Drawable image) { super(image); mAngle = 270; } @Override protected void UpdatePoint() { } public void fire () { } public void rotate (int x, int y) { float a = (float) Math.sqrt(Math.abs(Math.pow((x-this.getCenterX()),2)+Math.pow((y-this.getCenterY()),2))); float b = (float) Math.sqrt(Math.abs(Math.pow((x - this.getCenterX()), 2))); float c = (float) Math.sqrt(Math.abs(Math.pow((y-this.getCenterY()),2))); float angle = (float) Math.acos((a*a+b*b+c*c)/2*a*b); if (xthis.getCenterY()) if (x