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case MotionEvent.ACTION_UP: Log.i(TAG,"action_up "+getWidth()+" "+getHeight()); for(Ball ball:balls){//checks if it's in the area of box if(ball.getX()>(getWidth()/2-70) && ball.getX()<(getWidth()/2) && ball.getY()<(getHeight()/2+70) && (ball.getY()>getHeight()/2-70)){ Log.i(TAG,"Locked"); //drink.setDrawable(false); <-- without this everything works great //invalidate(); //break; } } break;