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public class Ball { private Bitmap img; // the image of the ball private int coordX = 0; // the x coordinate at the canvas private int coordY = 0; // the y coordinate at the canvas private int id; private int count; private boolean drawable = true; public Ball(Context context, int drawable, Point point, int c) { BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inJustDecodeBounds = true; img = BitmapFactory.decodeResource(context.getResources(), drawable); id=c; c++; coordX= point.x; coordY = point.y; } //setters geters go here etc..