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@Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { if (mMode == READY | mMode == LOSE) { } } } /* * At the beginning of the game, or the end of a previous one, * we should start a new game. */ @override public boolean onKeyDown(int keyCode, KeyEvent msg) { initNewGame(); setMode(RUNNING); update(); return (true); if (mMode == PAUSE) { /* * If the game is merely paused, we should just continue where * we left off. */ setMode(RUNNING); update(); return (true); } if (mDirection != SOUTH) { mNextDirection = NORTH; } return (true); if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) { if (mDirection != NORTH) { mNextDirection = SOUTH; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { if (mDirection != EAST) { mNextDirection = WEST; } return (true); } if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) { if (mDirection != WEST) { mNextDirection = EAST; } return (true); } return super.onKeyDown(keyCode, msg); }