Strict Standards: Non-static method utf_normalizer::nfc() should not be called statically in /www/htdocs/w006661d/anddev/includes/utf/utf_tools.php on line 1781
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 73: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 74: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 75: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 76: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 77: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 78: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glFrontFace(GL10.GL_CW); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_BACK); for(int loop = 0; loop < 2; loop++) { if(loop==0) { gl.glViewport(0, 0, w, h); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(-1.0f, 1.0f, -1.0f * h / w, 1.0f * h / w, -2.0f, 10.0f); } if(loop==1) { gl.glViewport(0, 65, w/2, w/2); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 45.0f, (float) w / (float) h, -2.0f, 10.0f); } gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glClear(GL10.GL_DEPTH_BUFFER_BIT); if(loop==0) { gl.glPushMatrix(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId); gl.glTranslatef(0.0f, 0.0f, 10.0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertices); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texCoords); gl.glDrawElements(GL10.GL_TRIANGLES, mIndices.length, GL10.GL_UNSIGNED_SHORT, indices); gl.glPopMatrix(); gl.glDisable(GL10.GL_TEXTURE_2D); } // NOW THE PART WITH THE LOADER if(loop==1) { gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, 5.0f); // loading 3D model try { ---------> loader.load(new FileInputStream("sdcard/pixbag.obj")); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (Exception e) { e.printStackTrace(); } gl.glPopMatrix(); } } gl.glDisable(GL10.GL_CULL_FACE); gl.glFlush(); }