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public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -3.0f); ByteBuffer vbb = ByteBuffer.allocateDirect(vertexArray.length * 8); vbb.order(ByteOrder.nativeOrder()); FloatBuffer vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertexArray); vertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colorArray.length * 8); cbb.order(ByteOrder.nativeOrder()); FloatBuffer colorBuffer = cbb.asFloatBuffer(); colorBuffer.put(colorArray); colorBuffer.position(0); gl.glFrontFace(gl.GL_CW); gl.glEnableClientState(gl.GL_VERTEX_ARRAY); gl.glEnableClientState(gl.GL_COLOR_ARRAY); gl.glVertexPointer(3, gl.GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, gl.GL_FLOAT, 0, colorBuffer); gl.glDrawArrays(gl.GL_TRIANGLES, 0, 1); }