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case MotionEvent.ACTION_DOWN: // test if I first pointed on my player, if yes, then move, else do nothing... if(mX+15>=X && mX-15<=X && mY+15>=Y && mY-15<=Y){ bal=true; mCurX = X; mCurY = Y; count=0; //X = (int)event.getX(); //Y = (int)event.getY(); } else{bal = false;} break; case MotionEvent.ACTION_MOVE: // saving the coordinates if(!bal){ xCoord[count] = X; yCoord[count] = Y; count++; } break;