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vertices = new float[NUM_VERTICES]; voffset = 0; y = 0; radius = 100.0f; while( y < HEIGHT ) { voffset += generateCircleVertices( vertices, voffset, y, radius ); radius -= 1.0f; y += 1.0f; } indices = generateSkyDomeIndices(); int generateCircleVertices( float[] arr, int offset, float y, float r ) { < use your maths to generate a number of vertices of a circle > < the more vertices, the nicer the dome will look > } short[] generateSkyDomeIndices() { < lots of brain work here > }