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CGlobal.EnableTexture(); ByteBuffer buf = ByteBuffer.allocateDirect( m_backBufferW * m_backBufferH * 4 ); buf.order( ByteOrder.BIG_ENDIAN ); IntBuffer bb = buf.asIntBuffer(); bb.put( m_backBuffer.m_data ); bb.position( 0 ); buf.position( 0 ); CGlobal.PushTextureData( m_texBackBuffer, m_backBufferW, m_backBufferH, buf ); CGlobal.OrthoProjection(); CGlobal.ResetWorld(); CGlobal.DisableDepth(); CGlobal.SetVerticesPointer( m_screenUV, m_screenVertices ); CGlobal.DrawTriangles( m_screenIndices ); CGlobal.Flush(); CGlobal.EnableDepth(); CGlobal.ResetProjection();