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public class GLTutorialOne extends View { protected OpenGLContext myGLContext; protected GL10 myGL; public GLTutorialOne(Context c) { super(c); /* Create a OpenGLContext * In this case there is no * need to save it, but in other * cases it will be reused. */ this.myGLContext = new OpenGLContext(0); /* Store the GL interface that will handle * the actual graphical operations */ this.myGL = (GL10)this.myGLContext.getGL(); /* Set the color to be uses when clearing * Params: Red, Green, Blue, Alpha * All from (0.0f up to 1.0f) * Below we use a android-green =) */ this.myGL.glClearColor(0.0f, 0.8f, 0.0f, 0.0f); }