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public void onSurfaceChanged(GL10 gl, int w, int h) { if(!appInfos.get(0).loaded) { for (int i = 0; i < appInfos.size() && i < 150; i++) { appInfos.get(i).texID = loadTexture(gl, appInfos.get(i).icon); shortcut[i] = new shortcutTile(); } Log.i("LauncherGL", "Loading Done"); appInfos.get(0).loaded = true; gl.glMatrixMode(GL10.GL_PROJECTION); float ratio = (float) w / (float) h; screenSize[0] = w; screenSize[1] = h; virtualSize[0] = 400; virtualSize[1] = (float) 400.0f / (float) ratio; gl.glOrthof(0.0f, virtualSize[0], virtualSize[1], 0.0f, 0.01f, 100.0f); gl.glViewport(0, 0, screenSize[0], screenSize[1]); tileSpacingX = (virtualSize[0]/nAppsX); tileSpacingY = (virtualSize[1]/nAppsY); xPadding = (tileSpacingX-70)/2; yPadding = (tileSpacingY-70)/2; dynamics.setLimits((int) ((int) (Math.ceil(appInfos.size()/nAppsX)*tileSpacingY)-virtualSize[1]+tileSpacingY), 0); gl.glMatrixMode(GL10.GL_MODELVIEW); start = System.currentTimeMillis(); longstart = System.currentTimeMillis(); Log.i("LauncherGL", "OnChange Done"); } }