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package edu.union; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Canvas; import android.graphics.OpenGLContext; import android.view.View; public class GLTutorialOne extends View { protected OpenGLContext myGLContext; protected GL10 myGL; public GLTutorialOne(Context c) { super(c); /* Create a OpenGLContext * In this case there is no * need to save it, but in other * cases it will be reused. */ this.myGLContext = new OpenGLContext(0); /* Store the GL interface that will handle * the actual graphical operations */ this.myGL = (GL10)this.myGLContext.getGL(); /* Set the color to be uses when clearing * Params: Red, Green, Blue, Alpha * All from (0.0f up to 1.0f) * Below we use a android-green =) */ this.myGL.glClearColor(0.0f, 0.8f, 0.0f, 0.0f); } protected void onDraw(Canvas canvas) { /* waitNative() makes sure all pending * native drawing calls have completed * and binds this passed canvas to * the specified context(here: this). */ this.myGLContext.waitNative(canvas, this); /* This call will finally cause our * canvas to be cleared to the color * we passed in the constructor */ this.myGL.glClear(GL10.GL_COLOR_BUFFER_BIT); } }