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for(int i = 0; i < numFrames; i++) { frame.scale[0] = is.readFloat(); frame.scale[1] = is.readFloat(); frame.scale[2] = is.readFloat(); frame.translate[0] = is.readFloat(); frame.translate[1] = is.readFloat(); frame.translate[2] = is.readFloat(); frame.name = is.readString(16); frame.fp[i] = new FramePoint(); frame.fp[i].v[0] = is.readByte(); frame.fp[i].v[1] = is.readByte(); frame.fp[i].v[2] = is.readByte(); frame.fp[i].normalIndex = is.readByte(); int index = numVertices * i; for(int j = 0; j < numVertices; j++) { Vector vertex = vertexList[index++]; vertex.point[0] = frame.scale[0] * frame.fp[j].v[0] + frame.translate[0]; vertex.point[1] = frame.scale[1] * frame.fp[j].v[1] + frame.translate[1]; vertex.point[2] = frame.scale[2] * frame.fp[j].v[2] + frame.translate[2]; } }