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int index = numVerticles * j; for (int cntr = 0; cntr < numVertices; cntr++) { Vector vertex = vertexList[index++]; vertex.point[0] = frame.scale[0] * frame.fp[cntr].v[0] + frame.translate[0]; vertex.point[1] = frame.scale[1] * frame.fp[cntr].v[1] + frame.translate[1]; vertex.point[2] = frame.scale[2] * frame.fp[cntr].v[2] + frame.translate[2]; }