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Frame *frame; // Pointer to frame data Vector *vertexListPtr; //Pointer to vertex list ModelHeader *modelHeader; //Pointer to model header ... vertexList = new Vector[modelHeader->numXYZ * modelHeader->numFrames]; ... numVertices = modelHeader->numXYZ; numFrames = modelHeader->numFrames; frameSize = modelHeader->frameSize; for(int j = 0; j < numFrames; j++) { ... vertexListPtr = (Vector*)&vertexList[numVertices * j]; for(int i = 0; i < numVertices; i++) { vertexListPtr[i].point[0] = frame->scale[0] * frame->fp[i].v[0] + frame->translate[0]; vertexListPtr[i].point[1] = frame>scale[1] * frame->fp[i].v[1] + frame->translate[1]; vertexListPtr[i].point[2] = frame->scale[2] * frame->fp[i].v[2] + frame->translate[2]; } }