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static Area[] areas = new Area[1]; static { areas[0] = new Area(30, 30, 60, 60); } public void onTouchDownEvent(MotionEvent event) { //get x/y of event float touchX = event.getRawX(); float touchY = event.getRawY(); //is it in a bounds for (Area area : areas) { if (area.contains((int) touchX, (int) touchY)) { //inside of an area. //do some stuff } } } public class Area { int x1, y1, x2, y2; public Area(int x1, int y1, int x2, int y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public boolean contains(int x, int y) { return x >= x1 && y >= y1 && x <= x2 && y <= y2; } }