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gl.glEnable(GL10.GL_TEXTURE_2D); //Enable Texture Mapping ( NEW ) gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glClearColor(1.0f, 1.0f, 0.0f, 0.0f); //Yellow Background gl.glClearDepthf(1.0f); //Depth Buffer Setup gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //enable transparency gl.glEnable(GL10.GL_BLEND); //enable transparency blending