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// array with textures public static final int[] texIds = new int[8]; public static int texIndex = -1; public static void setupTetureBuffer( GL10 gl ) { // generate n textures gl.glGenTextures( texIds.length, texIds, 0 ); texIndex = 0; // DEBUG for ( int i = 0; i < texIds.length; i++ ) { // write to logcat GameActivity.log( "%d -> %d", i, texIds[i] ); } // checks for erros GLView.checkGlState( gl ); }