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public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub Log.i("Inside draw frame", "Ondraw frame"); //gl.glEnable(GL10.GL_TEXTURE_2D); //gl.glClearColor(0, 0, 0, 0); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0,0,-4); gl.glScalef(2.0f, 1.0f, 1.0f); //gl.glScalef(0.9f, 0.9f, 0.9f); gl.glPushMatrix(); gl.glRotatef(-45 , 1, 0, 0); //Square sq = new Square(); sq.draw(gl); gl.glPopMatrix(); }