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public void glRotate(GL10 gl) { fill_matrix(); FloatBuffer buf = fillFloatBuffer(M); gl.glMultMatrixf(buf); } // The first time this Float Buffer is filled, the buffer is // created. Each additional time, it is just updated. FloatBuffer fb = null; protected FloatBuffer fillFloatBuffer(float[] arr) { if (fb == null) { ByteBuffer bb = ByteBuffer.allocateDirect(arr.length*4); bb.order(ByteOrder.nativeOrder()); fb = bb.asFloatBuffer(); } fb.put(arr); fb.position(0); return fb; }