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private final static float SAMPLE_FACTOR = 1.0f / SAMPLE_PERIOD_FRAMES; private void drawMsPF(GL10 gl, float rightMargin) { long time = SystemClock.uptimeMillis(); if (mStartTime == 0) { mStartTime = time; } if (mFrames++ == SAMPLE_PERIOD_FRAMES) { mFrames = 0; long delta = time - mStartTime; mStartTime = time; mMsPerFrame = (delta * SAMPLE_FACTOR); if (mMsPerFrame > 0) { Log.v(TAG, "fps = " + mMsPerFrame); } } }