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... ... ... public class Rendering implements GLSurfaceView.Renderer { ... ... ... private Spheroid mMoonModel; ... ... ... public void onSurfaceCreated(GL10 gl, EGLConfig config) { /* * Some one-time OpenGL initialization can be made here * probably based on features of this particular context */ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glClearColor(0, 0, 0, 0); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); /* * Create our texture. This has to be done each time the * surface is created. */ int[] textures = new int[1]; glGenTextures(1, textures, 0); mTextureID = textures[0]; glBindTexture(GL_TEXTURE_2D, mTextureID); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); GLUtils.texImage2D(GL_TEXTURE_2D, 0, mMoonModel.getBitmap(), 0); init(gl); } ... ... ... } ... ... ... public class Spheroid extends Shape { ... ... ... public void setTextureResource(Context context, int textureResourceId) { InputStream is = context.getResources().openRawResource(textureResourceId); mBitmap = BitmapFactory.decodeStream(is); try { is.close(); } catch(IOException e) { // Ignore. } } ... ... ... public Bitmap getBitmap() { return mBitmap; } }