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FloatBuffer mVertexBuffer = ByteBuffer.allocateDirect(4 * 9 * numTris) .order(ByteOrder.nativeOrder()).asFloatBuffer(); FloatBuffer colorBuffer = ByteBuffer.allocateDirect(4 * 9 * numTris) .order(ByteOrder.nativeOrder()).asFloatBuffer(); FloatBuffer texBuffer = ByteBuffer.allocateDirect(4 * 6 * numTris) .order(ByteOrder.nativeOrder()).asFloatBuffer(); public void endFrame() { // if(tex == -1) { Resources res = app.mContext.getResources(); int resID = res.getIdentifier("font_medium", "drawable", "com.example.android.splatterjump"); tex2 = this.loadBitmap(app.mContext, gl, R.drawable.back).textureName; tex = this.loadBitmap(app.mContext, gl, resID).textureName; } gl.glClearColor(0.7f,0.0f,0.7f,1.0f); gl.glClear(gl.GL_COLOR_BUFFER_BIT); final int FLOAT_SIZE = 4; for(int i = 0; i < numTris; i++) { float x = (float) Math.random() * 200.f; float y = (float) Math.random() * 400.f; mVertexBuffer.put(i*9+0, x+0.0f); mVertexBuffer.put(i*9+1, y+0.0f); mVertexBuffer.put(i*9+2, 0.0f); mVertexBuffer.put(i*9+3, x+20.0f); mVertexBuffer.put(i*9+4, y+0.0f); mVertexBuffer.put(i*9+5, 0.0f); mVertexBuffer.put(i*9+6, x+0.0f); mVertexBuffer.put(i*9+7, y+20.0f); mVertexBuffer.put(i*9+8, 0.0f); } for(int i = 0; i < numTris; i++) { texBuffer.put(i*6+0, 0.0f); texBuffer.put(i*6+1, 0.0f); texBuffer.put(i*6+2, 0.05f); texBuffer.put(i*6+3, 0.0f); texBuffer.put(i*6+4, 0.0f); texBuffer.put(i*6+5, 0.05f); } gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texBuffer); gl.glBindTexture(GL10.GL_TEXTURE_2D, tex); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3 * numTris);