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public class Vector3 { public float x,y,z; // Static stack stuff private static int STACK_SIZE = 100; private static Vector3[] stack; private static boolean initialized = false; private static int stack_index = 0; // Stack allocation and freeing public static Vector3 alloc() { if (!initialized) init(); return stack[stack_index++]; } public static void free() { if (!initialized) init(); if (stack_index > 0) stack_index--; } private static void init() { stack = new Vector3[STACK_SIZE]; for (int i=0; i