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public static Tuple3f project(Tuple3f planePos, Vector3f planeNormal, Tuple3f posIn, Tuple3f posOut) { // projectVec.sub(posIn, planePos) float x = posIn.x - planePos.x; float y = posIn.y - planePos.y; float z = posIn.z - planePos.z; // projectVec.dot(planeNormal) float distance = x * planeNormal.x + y * planeNormal.y + z * planeNormal.z; // posOut.scaleAdd(-distanceD, planeNormal, posIn) posOut.x = -distance * planeNormal.x + posIn.x; posOut.y = -distance * planeNormal.y + posIn.y; posOut.z = -distance * planeNormal.z + posIn.z; return posOut; }