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bgImage = Bitmap.createBitmap(lvl.baseMap[0].length*frameW, lvl.baseMap.length, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bgImage); for (int i = 0; i < lvl.baseMap.length; i++) { y = i * tileH; for (int j = 0; j < lvl.baseMap[i].length; j++) { x = j * tileW; type = lvl.baseMap[i][j]; canvas.drawBitmap(bgTilesBitmap, bgTileData[type].srcRect, new Rect (x, y, x + bgTileData[type].width, y + bgTileData[type].height), null); } }