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public class Lines { private FloatBuffer vertexBuffer; private float vertices[]; public Lines(float[] vertices) { this.vertices = vertices; ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glColor4f(1f, 0f, 1f, 1f); gl.glDrawArrays(GL10.GL_LINES, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } upDateArr(Float[] vertices) { this.vertices = vertices; ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); } }