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public class Texture { private static final boolean s_DEFAULT_USE_MIPMAPS = false; private static final String s_STR_EMPTY = ""; private static VectorBuffer3f vertexBuffer; private static VectorBuffer2f textureBuffer; static { vertexBuffer = new VectorBuffer3f(4, true, true); textureBuffer = new VectorBuffer2f(4, true, true); } /** * The name or path of the texture */ public String name = s_STR_EMPTY; /** * The binded id of the texture in opengl */ public int id; /** * The binded images width and height */ public int width, height; /** * True if texture is transparent. Transparent textures are stored as GL_RGBA, opaque as GL_RGB */ public boolean transparent; /** * Whether texture uses mipmaps */ public boolean useMipmaps = s_DEFAULT_USE_MIPMAPS; /** * The GL_TEXTURE_WRAP_S texture parameter */ public int wrapS = OpenGL.GL_REPEAT; /** * The GL_TEXTURE_WRAP_T texture parameter */ public int wrapT = OpenGL.GL_REPEAT; /** * The GL_TEXTURE_MAG_FILTER texture parameter */ public int magFilter = OpenGL.GL_LINEAR; /** * The GL_TEXTURE_MIN_FILTER texture parameter */ public int minFilter = OpenGL.GL_LINEAR; /** * The GL_TEXTURE_ENV_MODE texture parameter */ public int mode = OpenGL.GL_MODULATE; /** * Creates a default Texture. */ public Texture(int id) { this.id = id; } /** * Creates a Texture. */ public Texture(int id, int width, int height, boolean transparent, boolean useMipmaps, int wrapS, int wrapT, int magFilter, int minFilter, int mode) { this(null, id, width, height, transparent, useMipmaps, wrapS, wrapT, magFilter, minFilter, mode); } public Texture(String name, int id, int width, int height, boolean transparent, boolean useMipmaps, int wrapS, int wrapT, int magFilter, int minFilter, int mode) { this.name = name; this.id = id; this.width = width; this.height = height; this.transparent = transparent; this.useMipmaps = useMipmaps; this.wrapS = wrapS; this.wrapT = wrapT; this.magFilter = magFilter; this.minFilter = minFilter; this.mode = mode; } // Draws a texture quads at the specified bounds. public static void drawTexturedQuad(float x, float y, float width, float height, float tx, float ty, float tw, float th) { vertexBuffer.put(x, y, 0); vertexBuffer.put(x + width, y, 0); vertexBuffer.put(x, y + height, 0); vertexBuffer.put(x + width, y + height, 0); vertexBuffer.rewindWrite(); textureBuffer.put(tx, ty); textureBuffer.put(tx + tw, ty); textureBuffer.put(tx, ty + th); textureBuffer.put(tx + tw, ty + th); textureBuffer.rewindWrite(); gl.glVertexPointer(3, 0, vertexBuffer.getReadBuffer()); gl.glTexCoordPointer(2, 0, textureBuffer.getReadBuffer()); gl.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } // Draws a texture quads at the specified bounds. public static void drawTexturedQuad(float x, float y, float z, float width, float height, float tx, float ty, float tw, float th) { vertexBuffer.put(x, y, z); vertexBuffer.put(x + width, y, z); vertexBuffer.put(x, y + height, z); vertexBuffer.put(x + width, y + height, 0); vertexBuffer.rewindWrite(); textureBuffer.put(tx, ty); textureBuffer.put(tx + tw, ty); textureBuffer.put(tx, ty + th); textureBuffer.put(tx + tw, ty + th); textureBuffer.rewindWrite(); gl.glVertexPointer(3, 0, vertexBuffer.getReadBuffer()); gl.glTexCoordPointer(2, 0, textureBuffer.getReadBuffer()); gl.glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } public void set(Texture t) { this.name = t.name; this.id = t.id; this.width = t.width; this.height = t.height; this.transparent = t.transparent; this.useMipmaps = t.useMipmaps; this.wrapS = t.wrapS; this.wrapT = t.wrapT; this.magFilter = t.magFilter; this.minFilter = t.minFilter; this.mode = t.mode; } /** * Sets the texture parameters. */ public void setTexParameters() { gl.glBindTexture(GL_TEXTURE_2D, id); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); gl.glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode); } private static final String s_STR_NAME = "[name="; private static final String s_STR_ID = " id="; private static final String s_STR_WIDTH = " width="; private static final String s_STR_HEIGHT = " height="; private static final String s_STR_WRAPS = " wrapS="; private static final String s_STR_WRAPT = " wrapT="; private static final String s_STR_MAGFILTER = " magFilter="; private static final String s_STR_MINFILTER = " minFilter="; private static final String s_STR_MODE = " mode="; private static final String s_STR_TRANSPARENT = " transparent="; private static final String s_STR_YES = "yes]"; private static final String s_STR_NO = "no]"; public String toString() { StringBuilder sb = new StringBuilder(s_STR_NAME); sb.append(name).append(s_STR_ID).append(id).append(s_STR_WIDTH).append(width).append(s_STR_HEIGHT).append( height).append(s_STR_WRAPS).append(wrapS).append(s_STR_WRAPT).append(wrapT).append(s_STR_MAGFILTER).append( magFilter).append(s_STR_MINFILTER).append(minFilter).append(s_STR_MODE).append(mode).append( s_STR_TRANSPARENT).append(transparent ? s_STR_YES : s_STR_NO); return sb.toString(); } }