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private void initVertices() { int[] lineCoords = { -ONE * 3, ONE / 10 + 4 * ONE, 0, -ONE * 3, -ONE / 10 + 4 * ONE, 0, ONE * 3, ONE / 10, 0, ONE * 3, -ONE / 10, 0 }; lineCoordsBuffer = makeIntBuffer(lineCoords); float[] lineCoordsF = { 0.0f, 0.01f, 0, 0.0f, -0.01f, 0, 0.0f, 0.01f, -300, 0.0f, -0.01f, -300 }; lineCoordsFBuffer = makeFloatBuffer(lineCoordsF); for (int x = 0; x < FLAG_LEN; x++) { flagCoords[x * 3] = x / 100.0f; flagCoords[x * 3 + 1] = 0; flagCoords[x * 3 + 2] = 0; } flagCoords[1] = 1.0f; flagCoordsBuffer = FloatBuffer.wrap(flagCoords); } @Override public void onDrawFrame(GL10 gl) { gl.glEnable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); drawBeam(gl); drawSinoid(gl); } private void drawSinoid(GL10 gl) { gl.glShadeModel(GL10.GL_FLAT); gl.glColor4f(1.0f, 1.0f, 0.2f, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, flagCoordsBuffer); gl.glPushMatrix(); gl.glTranslatef(-010f, 0, -35.0f); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, FLAG_LEN); gl.glPopMatrix(); }