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private FloatBuffer lineCoordsFBuffer; private void initVertices() { float[] lineCoordsF = { -3.0f, 4.1f, 0, -3.0f, 3.9f, 0, 3, 0.1f, 0, 3, -0.1f, 0 }; lineCoordsFBuffer = makeFloatBuffer(lineCoordsF); } @Override public void onDrawFrame(GL10 gl) { gl.glEnable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); drawBeam(gl); } private void drawBeam(GL10 gl) { gl.glColor4f(0.5f, 0.0f, 0.0f, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, lineCoordsFBuffer); gl.glPushMatrix(); gl.glTranslatef(0, 0, -20); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glPopMatrix(); }