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public static final int ONE = 0x10000; private IntBuffer lineCoordsBuffer; private void initVertices() { int[] lineCoords = { -ONE * 3, ONE/10, 0, -ONE * 3, -ONE/10, 0, ONE * 3, ONE/10, 0, ONE * 3, -ONE/10, 0 }; lineCoordsBuffer = makeIntBuffer(lineCoords); } @Override public void onDrawFrame(GL10 gl) { gl.glEnable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); drawBeam(gl); } private void drawBeam(GL10 gl) { gl.glColor4f(0.5f, 0.0f, 0.0f, 1.0f); gl.glVertexPointer(3, GL10.GL_FIXED, 0, lineCoordsBuffer); gl.glPushMatrix(); gl.glTranslatef(0, 0, -20); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glPopMatrix(); }