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package org.anddev; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Path; import android.graphics.RectF; import android.graphics.Paint.Style; import android.graphics.Path.Direction; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.LinearLayout.LayoutParams; /* * Sample CustomImageButton * Programatic draw a own Button, whit different States * default, focused and pressed * * 14.02.2008 by Mauri for anddev.org */ public class CustomImageButton extends Activity { private TextView mDebug; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); // prepare the Layout // two Buttons // Debug-TextView Below LinearLayout linLayoutMain = new LinearLayout(this); linLayoutMain.setOrientation(LinearLayout.VERTICAL); LinearLayout linLayoutButtons = new LinearLayout(this); linLayoutButtons.setOrientation(LinearLayout.HORIZONTAL); // buttons MyCustomButton btn1 = new MyCustomButton(this, "btn1"); MyCustomButton btn2 = new MyCustomButton(this, "btn2"); // a TextView for debugging output mDebug = new TextView(this); // add button to the layout linLayoutButtons.addView(btn1, new LinearLayout.LayoutParams(100, 100)); linLayoutButtons.addView(btn2, new LinearLayout.LayoutParams(100, 100)); // add buttons layout and Text view to the Main Layout linLayoutMain.addView(linLayoutButtons, new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); linLayoutMain.addView(mDebug, new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); setContentView(linLayoutMain); } // Custom Button Class must extends Button, // because drawableStateChanged() is needed public class MyCustomButton extends Button { static final int StateDefault = 0; static final int StateFocused = 1; static final int StatePressed = 2; private int mState = StateDefault; private Bitmap mBitmapDefault; private Bitmap mBitmapFocused; private Bitmap mBitmapPressed; private String mCaption; public MyCustomButton(Context context, String caption) { super(context); mCaption = caption; setClickable(true); // black Background on the View setBackgroundColor(0xff000000); // create for each State a Bitmap // white Image mBitmapDefault = Bitmap.createBitmap(100, 100, true); // Blue Image mBitmapFocused = Bitmap.createBitmap(100, 100, true); // Green Image mBitmapPressed = Bitmap.createBitmap(100, 100, true); // create the Canvas Canvas canvas = new Canvas(); // define on witch Bitmap should the Canvas draw // default Bitmap canvas.setDevice(mBitmapDefault); // create the Drawing Tool (Brush) Paint paint = new Paint(); paint.setAntiAlias(true); // for a nicer paint // draw a rectangle with rounded edges // white Line paint.setColor(0xffffffff); // 3px line width paint.setStrokeWidth(3); // just the line, not filled paint.setStyle(Style.STROKE); // create the Path Path path = new Path(); // rectangle with 10 px Radius path.addRoundRect(new RectF(10, 10, 90, 90), 10, 10, Direction.CCW); // draw path on Canvas with the defined "brush" canvas.drawPath(path, paint); // prepare the "brush" for the Text Paint paintText = new Paint(); paintText.setAntiAlias(true); paintText.setTextSize(20); paintText.setColor(0xffffffff); // white // draw Text canvas.drawText(caption, 30, 55, paintText); // do some more drawing stuff here... // for the Pressed Image canvas.setDevice(mBitmapPressed); // Greed Color paint.setColor(0xff00ff00); paintText.setColor(0xff00ff00); // white Line canvas.drawPath(path, paint); canvas.drawText(caption, 30, 55, paintText); // do some more drawing stuff here... // for the Pressed Image canvas.setDevice(mBitmapFocused); // Blue Color paint.setColor(0xff0000ff); paintText.setColor(0xff0000ff); // white Line canvas.drawPath(path, paint); canvas.drawText(caption, 30, 55, paintText); // do some more drawing stuff here... // define OnClickListener for the Button setOnClickListener(onClickListener); } @Override protected void onDraw(Canvas canvas) { switch (mState) { case StateDefault: canvas.drawBitmap(mBitmapDefault, 0, 0, null); mDebug.append(mCaption + ":default\n"); break; case StateFocused: canvas.drawBitmap(mBitmapFocused, 0, 0, null); mDebug.append(mCaption + ":focused\n"); break; case StatePressed: canvas.drawBitmap(mBitmapPressed, 0, 0, null); mDebug.append(mCaption + ":pressed\n"); break; } } @Override protected void drawableStateChanged() { if (isPressed()) { mState = StatePressed; } else if (hasFocus()) { mState = StateFocused; } else { mState = StateDefault; } // force the redraw of the Image // onDraw will be called! invalidate(); } private OnClickListener onClickListener = new OnClickListener() { @Override public void onClick(View arg0) { mDebug.append(mCaption + ":click\n"); } }; } }