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// Our view dimensions change depending on, among other things, screen // orientation. onSizeChanged() is a notification that such a change has // occurred. For our purposes, we can use the newly changed values to set up // our scroll and display rectangles. This is how we handle a user switch // between portrait and landscape modes, or any other type of 'view has // changed' operation. @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { // Cache our new dimensions; we'll need them for drawing. viewWidth = w; viewHeight = h; // Destination rect for our main canvas draw. displayRect = new Rect(0, 0, viewWidth, viewHeight); // Scroll rect: this will be used to 'scroll around' over the // bitmap in memory. Initialize as above. scrollRect = new Rect(0, 0, viewWidth, viewHeight); super.onSizeChanged(w, h, oldw, oldh); }