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public void picking(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glColor4f(uniqueColour[0], uniqueColour[1], uniqueColour[2], uniqueColour[3]);//unique colouring gl.glDrawArrays(GL10.GL_TRIANGLES, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }