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public void onDrawFrame(GL10 gl) { CurrentGL = gl;//updates global im not sure if you're meant to do this...but allows rendering in touch method gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glShadeModel(GL10.GL_SMOOTH); gl.glTranslatef(0.0f, 0.0f, z); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, 0.0f); gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f); gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f); try { for(int i = 0; i < TriangleObjects.size();i++) { TriangleObjects.get(i).draw(gl); } } catch(Exception e) { System.out.println("End of list or no Triangle objects in list"); } gl.glPopMatrix(); }