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class AndroidGameRenderer implements GLSurfaceView.Renderer { public AndroidGameRenderer() { } public void onDrawFrame(GL10 gl) { ActualGame.update(); ActualGame.render(); } public int[] getConfigSpec() { // We don't need a depth buffer, and don't care about our // color depth. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 0, EGL10.EGL_NONE }; return configSpec; } public void onSurfaceChanged(GL10 gl, int width, int height) { PlatformGLInterface.sGlInterface = gl; try { ActualGame.create(true, width, height); } catch (Exception e) { e.printStackTrace(); } } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); } }