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public class AndroidGameSurface extends GLSurfaceView { public AndroidGameSurface(Context context) { super(context); //setDebugFlags(DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS); mRenderer = new AndroidGameRenderer(); setRenderer(mRenderer); } @Override public boolean onTouchEvent(final MotionEvent event) { queueEvent(new Runnable(){ public void run() { ActualGame.onMotionEvent(event); } } ); return true; } AndroidGameRenderer mRenderer; }