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//get screen physical size in pixels int w = getWidth(); int h = getHeight(); //setup OpenGL raster area to whole screen gl.glViewport(0, 0, w, h); //calculate the ratio between screen width and height (formfactor) float ratio = (float)w / h; //switch to operations with projection matrix gl.glMatrixMode(gl.GL_PROJECTION); //init projection matrix with trivial matrix gl.glLoadIdentity(); //setup projection gl.glFrustumf(-ratio, ratio, -1, 1, 2, 12);