Strict Standards: Non-static method utf_normalizer::nfc() should not be called statically in /www/htdocs/w006661d/anddev/includes/utf/utf_tools.php on line 1781
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 73: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 74: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 75: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 76: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 77: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
[phpBB Debug] PHP Notice: in file /bbc_download.php on line 78: Cannot modify header information - headers already sent by (output started at /includes/utf/utf_tools.php:1781)
Log.i("Renderer", "1st texture assignment"); Bitmap bmp = createFPSBitmap(); GLUtils.texImage2D(GL_TEXTURE_2D, 0, createFPSBitmap(), 0); bmp.recycle(); // clean up after, not sure this is necessary glDeleteTextures(1, textures, 0); glGenTextures(1, textures, 0); glBindTexture(GL_TEXTURE_2D, mTextureID); Log.i("Renderer", "2nd texture assignment"); bmp = createFPSBitmap(); GLUtils.texImage2D(GL_TEXTURE_2D, 0, bmp, 0); bmp.recycle(); Log.i("Renderer", "textureId i:"+textures[0]); Log.i("Renderer", "3rd texture assignment"); bmp = createFPSBitmap(); GLUtils.texImage2D(GL_TEXTURE_2D, 0, createFPSBitmap(), 0); bmp.recycle(); glDeleteTextures(1, textures, 0); glGenTextures(1, textures, 0); glBindTexture(GL_TEXTURE_2D, mTextureID); Log.i("Renderer", "4th"); bmp = createFPSBitmap(); GLUtils.texImage2D(GL_TEXTURE_2D, 0, createFPSBitmap(), 0); bmp.recycle(); glDeleteTextures(1, textures, 0); glGenTextures(1, textures, 0); glBindTexture(GL_TEXTURE_2D, mTextureID); Log.i("Renderer", "5th"); bmp = createFPSBitmap(); GLUtils.texImage2D(GL_TEXTURE_2D, 0, createFPSBitmap(), 0); bmp.recycle(); glDeleteTextures(1, textures, 0); glGenTextures(1, textures, 0); glBindTexture(GL_TEXTURE_2D, mTextureID); Log.i("Renderer", "6th"); bmp = createFPSBitmap(); GLUtils.texImage2D(GL_TEXTURE_2D, 0, createFPSBitmap(), 0); bmp.recycle(); glDeleteTextures(1, textures, 0); glGenTextures(1, textures, 0); glBindTexture(GL_TEXTURE_2D, mTextureID); Log.i("Renderer", "7th"); bmp = createFPSBitmap(); GLUtils.texImage2D(GL_TEXTURE_2D, 0, createFPSBitmap(), 0); bmp.recycle(); */ Log.i("Renderer", "done with textures"); }