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// used variables int[] palette = new int[256]; // 256 int colors byte[] imageBuffer = new byte[120 * 120]; // fill with loaded data int[] imageData = new int[120 * 120]; // here i create new image data // 12 ms / image - stupid and very slow cycle to fill image data with right colors for (int i = 0; i < 14400; i++) { imageData[i] = palette[imageBuffer[i] & 0xFF]; } Bitmap bitmap = Bitmap.createBitmap(imageData, 120, 120, Bitmap.Config.RGB_565);