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@Override protected void onDraw(Canvas canvas) { /* Calculate the time left, * until our pizza is finished. */ int secondsLeft = this.mySecondsTotal - this.mySecondsPassed; // Check if pizza is already done if(secondsLeft <= 0){ /* Draw the "! PIZZA !"-String * to the middle of the screen */ String itIsPizzaTime = getResources().getString( R.string.pizza_countdown_end); canvas.drawText(itIsPizzaTime, 10, (this.getHeight() / 2) + 30, this.myPizzaTimeTextPaint); }else{ // At least one second left float angleAmountMinutes = ((this.mySecondsPassed * 1.0f) / this.mySecondsTotal) * 360; float angleAmountSeconds = ((60 -secondsLeft % 60) * 1.0f) / 60 * 360; /* Calculate an Rectangle, * with some spacing to the edges */ RectF arcRect = new RectF(ARCSTROKEWIDTH / 2, ARCSTROKEWIDTH / 2, this.getWidth() - ARCSTROKEWIDTH / 2, this.getHeight() - ARCSTROKEWIDTH / 2); // Draw the Minutes-Arc into that rectangle canvas.drawArc(arcRect, -90, angleAmountMinutes, this.myArcMinutePaint); // Draw the Seconds-Arc into that rectangle canvas.drawArc(arcRect, -90, angleAmountSeconds, this.myArcSecondPaint); String timeDisplayString; if(secondsLeft > 60) // Show minutes timeDisplayString = "" + (secondsLeft / 60); else // Show seconds when less than a minute timeDisplayString = "" + secondsLeft; // Draw the remaining time. canvas.drawText(timeDisplayString, this.getWidth() / 2 - (30 * timeDisplayString.length()), this.getHeight()/ 2 + 30, this.myCountDownTextPaint); } }