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ByteBuffer byteBuf = ByteBuffer.allocateDirect(mVerts * 3 * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); for (int i = 0; i < mCubeSize + 1; i++) { vertexBuffer.put(2.0f * (float) i / (float) (mCubeSize + 1) - 1.0f); // x0. vertexBuffer.put(-1f); // y0. vertexBuffer.put(-1f); // z0. vertexBuffer.put(2.0f * (float) i / (float) (mCubeSize + 1) - 1.0f); // x1. vertexBuffer.put(1f); // y1. vertexBuffer.put(-1f); // z1. vertexBuffer.put(2.0f * (float) i / (float) (mCubeSize + 1) - 1.0f); // x2. vertexBuffer.put(1f); // y2. vertexBuffer.put(1f); // z2. vertexBuffer.put(2.0f * (float) i / (float) (mCubeSize + 1) - 1.0f); // x3. vertexBuffer.put(-1f); // y3. vertexBuffer.put(1f); // z3. } vertexBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect((mVerts * 2 * 3) / 2 * 3); indexBuffer.order(ByteOrder.nativeOrder()); iBuffer = indexBuffer.asShortBuffer(); for (int i = 0; i < mVerts; i += 4) { iBuffer.put((short) i); iBuffer.put((short) (i + 2)); iBuffer.put((short) (i + 3)); iBuffer.put((short) i); iBuffer.put((short) (i + 1)); iBuffer.put((short) (i + 2)); } iBuffer.position(0); byteBuf = ByteBuffer.allocateDirect((mVerts * 2 * 3) / 2 * 3); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); float space = 0.015625f; for (int i = 0; i < mVerts; i += 4) { textureBuffer.put((float) i * space); textureBuffer.put((float) 0); textureBuffer.put((float) (i * space) + space); textureBuffer.put((float) 0); textureBuffer.put((float) (i * space) + space); textureBuffer.put((float) 1); textureBuffer.put((float) i * space); textureBuffer.put((float) 1); } textureBuffer.position(0);