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gl.glEnable(GL10.GL_TEXTURE_2D); gl.glGenTextures(1, tex, 0); gl.glBindTexture(GL10.GL_TEXTURE_2D, tex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_NEAREST); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); bitmap = Bitmap.createBitmap(16 * 16 * 4, 16, Bitmap.Config.ARGB_8888); // Draw the texture in red/white hatched dots for (int y = 0; y < 16; y += 2) { for (int x = 0; x < 1024; x += 2) { bitmap.setPixel(x, y, Color.WHITE); bitmap.setPixel(x + 1, y, Color.RED); } for (int x = 0; x < 1024; x += 2) { bitmap.setPixel(x, y + 1, Color.WHITE); bitmap.setPixel(x + 1, y + 1, Color.RED); } } GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);