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public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbientBuffer); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuseBuffer); gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPositionBuffer); gl.glEnable(GL10.GL_LIGHT0); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // gl.glLoadIdentity(); gl.glPushMatrix(); gl.glTranslatef(0, 0, -8f); gl.glRotatef(angle, 1, 1, 0); mesh.draw(gl); gl.glPopMatrix(); angle += 3; }