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public class OpenGLSprite { public IntBuffer VertexBuffer; public IntBuffer ColorBuffer; public ByteBuffer IndexBuffer; private int one = 0x10000; int vertices[] = { -one, -one, one, one, -one, one, -one, one, one, one, one, one }; int colors[] = { one, one, one, one, one, one, one, one, one, one, one, one, one, one, one, one, }; byte indices[] = { 0, 1, 2, 1, 2, 3 }; public OpenGLSprite(){ ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); VertexBuffer = vbb.asIntBuffer(); VertexBuffer.put(vertices); VertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); ColorBuffer = cbb.asIntBuffer(); ColorBuffer.put(colors); ColorBuffer.position(0); IndexBuffer = ByteBuffer.allocateDirect(indices.length); IndexBuffer.put(indices); IndexBuffer.position(0); } }