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public class GameRenderer implements GLSurfaceView.Renderer { private ArrayList renderables;//Sprite groups (only render 1 group at a time by ID) private int numGroups;//Number of groups private int currentGroup;//Current group to render //other stuff... //... //--------------------------------------------- public void onDrawFrame(GL10 gl) { //gl stuff... if(loadTextures) {//Load any textures added before rendering anything else splashScreen.render(gl);//Render SplashScreen //load textures... //... } else { renderables.get(currentGroup).render(gl); } }//--------------------------------------------