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public class GameView extends GLSurfaceView { //Other variables for sound/input/texture etc //... //... private GameRenderer renderer;//Game's Renderer private GameUpdater updater;//Game's Updater private Screen screens[]=null; private int numScreens; //-------------------------------------------- public GameView(Context context) {//CONSTRUCTOR super(context); //Initialize Game attributes //... //... renderer = new GameRenderer(); renderer.addListener(new GameListener()); updater = new GameUpdater(inputHandler); updater.pauseThread();//Initially paused }//END CONSTRUCTOR //--------------------------------------------