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class GameActivity extends Activity { protected onCreate(Context context){ super(context); GLSurfaceView surfaceView = new GLSurfaceView(this); surfaceView.setRenderer(new GameRenderer()); setContentView(surfaceView); } } class GameRenderer implements GLSurfaceView.Renderer{ public void onSurfaceCreated(GL10 gl, EGLConfig config){ //Do OpenGL init stuff. } public void onDrawFrame(GL10 gl){ //Do rendering. } public void onSurfaceChanged(GL10 gl, int w, int h){ gl.glViewport(0, 0, w, h); } }