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public void freeHardwareBuffers(GL10 gl) { if (particleVertBufferIndex != 0) { if (gl instanceof GL11) { GL11 gl11 = (GL11) gl; int[] buffer = new int[1]; buffer[0] = particleVertBufferIndex; gl11.glDeleteBuffers(1, buffer, 0); buffer[0] = aircraftVertBufferIndex; gl11.glDeleteBuffers(1, buffer, 0); buffer[0] = textureCoordBufferIndex; gl11.glDeleteBuffers(1, buffer, 0); buffer[0] = indexBufferIndex; gl11.glDeleteBuffers(1, buffer, 0); } forgetHardwareBuffers(); } } private void forgetHardwareBuffers() { particleVertBufferIndex = 0; aircraftVertBufferIndex = 0; textureCoordBufferIndex = 0; indexBufferIndex = 0; }