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int[] vertices = { 0, 0, 0, 56755, 32768, 0, 40132, 32768, 40132, 0, 32768, 56755, -40132, 32768, 40132, -56755, 32768, 0, -40132, 32768, -40132, 0, 32768, -56755, 40132, 32768, -40132, 56755, -218603, 0, 40132, -218603, 40132, 0, -218603, 56755, -40132, -218603, 40132, -56755, -218603, 0, -40132, -218603, -40132, 0, -218603, -56755, 40132, -218603, -40132, 0, 258528, 0, 0, -167649, 0 }; int[] normals = { 0, 0, 0, 65314, 5377, 0, 45988, 8067, 45988, 0, 5377, 65314, -45988, 8067, 45988, -65314, 5377, 0, -45988, 8067, -45988, 0, 5377, -65314, 45988, 8067, -45988, 23836, -61047, 0, 39812, -33539, 39812, 0, -61047, 23836, -39812, -33539, 39812, -23836, -61047, 0, -39812, -33539, -39812, 0, -61047, -23836, 39812, -33539, -39812, 0, 65536, 0, 0, -65536, 0 }; int[] coords = { 0, 0, 0 }; short[] faceVertices = { 1, 10, 9, 1, 16, 8, 1, 17, 2, 2, 10, 1, 2, 17, 3, 3, 10, 2, 3, 12, 11, 3, 17, 4, 4, 12, 3, 4, 17, 5, 5, 12, 4, 5, 14, 13, 5, 17, 6, 6, 14, 5, 6, 17, 7, 7, 14, 6, 7, 16, 15, 7, 17, 8, 8, 16, 7, 8, 17, 1, 9, 16, 1, 9, 18, 16, 10, 18, 9, 11, 10, 3, 11, 18, 10, 12, 18, 11, 13, 12, 5, 13, 18, 12, 14, 18, 13, 15, 14, 7, 15, 18, 14, 16, 18, 15 }; verticesFB = makeIntBuffer(vertices); texCoordsFB = makeIntBuffer(coords); normalsFB = makeIntBuffer(normals); missileFaces = makeShortBuffer(faceVertices);